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Re:Armor and Damage Overflow 1 Year, 6 Months ago
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Karma: 4
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Agreed. I don't like the idea that players never have to worry while in combat, but they shouldn't have to worry about a cheap shot they don't have a chance to dodge either. Before the over soak rule I always had shots like that blow off a limb or something. It was still a threat but you knew the worst was a bio-system arm or something. Althought with Ressurection type magic, even death is permanent. Assuming, of course, someone like Death or Set of Anubis doesn't turn you into some kind of undead....
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Re:Armor and Damage Overflow 1 Year, 6 Months ago
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Karma: 0
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Exactly why I said it, too... suuuuuuckl...
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Re:Armor and Damage Overflow 9 Months, 3 Weeks ago
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Karma: 0
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In my group we do not allow force fields to soak additional damage. The rule seems to only apply to armor, bots, PAs and Vehicles. Armor of Ithan can be renewed Heavy Deadboy can not. Regardless, the way we play it is the the damage that exceeds the armor is the subtracted from 100. Then you roll percentage to see if the armor absorbed it. So, if you take 30 MD over what you had left their is a 70% chance the armor can absorb it. This seems to eliminate player thinking they can look down the barrel of a Boom Gun in Plastic man and come out alive.
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